manacles 5e. Weight. manacles 5e

 
Weightmanacles 5e  Item Rarity: Standard

Each set of manacles comes with one key. Rules Guidance. Ranged Weapon Attack: +2 to hit, reach 100/400 ft. Exploration. The finger trap. Spell Level Every spell has a level from 0 to 9. Each pit contains 1d3 prisoners, and the “Prisoners of the. Manacles are metal restraints that bind a creature, but they do not have any specific rules-wise mechanical effect or condition in D&D 5e. Includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches. Until the spell ends, the sphere moves with you, centered on you. 10 lbs. g. My DM has allowed us the option of being a lycanthrope if we so wish. Ropes you can find HP for in the DMG chapter 8 under "Objects" which gives guidelines for. There is an example of such a weapon in official Wizard’s 5e material. Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 8) only when they are equipped for combat. Item Rarity: Standard. 1. null-cipher • DM • 9 yr. Is there anything I may have selected for manacles to appear in my backpack at the start of a 5e campaign? Archived post. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on. the yuan-ti need to get a prisoner out of the pit, they disconnect a hook from the lid and use it to hoist the prisoner out by the manacles. I like your idea of two people holding someone down to put the manacles on. Infernal Machine Rebuild is a D&D 5e adventure made for extra life. He knows his one chance is to fake left and try to slap his manacles on the brute the second after he swings his sword at him. Manacles have 15 hit points. No, they cannot. Plasmoids don’t have internal organs of the usual sort. The shackles adjust to fit a creature of Small to Large size. Ghost Step Tattoo states: For the duration, you gain the following benefits. (You can’t take another creature, and the wall manacles are not things you are holding, like a. 2 These items weigh approximately three-quarters this amount when made for. If the target fails, it is restrained by heavy black chains until the spell ends. Whether that inhibits spellcasting depends on how you imagine the somatic components of spells working. Escaping the manacles requires a. Plus, their text cannot legally be reproduced here, except under Fair Use; QA regarding Armor Of Agathys, Aura Of Life/Vitality, Enervation, Healing Spirit, Life Transference,. They have a cost of 2 gp, a weight of 6 lbs, and 15 hit points each. Spyglass. Manacles are typically attached to something else, a wall, a deadweight, more manacles on the ankles, a chain binding a group of people together, etc. Thinking purely RAW: Manacles fit only on Medium or Small creatures. Exploration. Thus the river is only as deep as you raise the surrounding terrain. Pull levers, turn cranks, flip switches that might have an impact on the encounter. The. By 818 PD, his hair had turned grey. $egingroup$ not a duplicate, because the reason you cannot escape a net from Misty Step - is because of the escape rules for a Net, not the rules for Misty Step. If the manacles are put on, the monster's weapon attacks are made with disadvantage, and creatures have advantage on attacks against it. Whenever an adamantine weapon or ammunition hits an object, the hit is a critical. Cost. Search. These metal restraints can bind a Small or Medium creature. There was an Escape Artist skill in 3. Street Savvy (Ex): A justiciar of 3rd level or higher gains a circumstance bonus on Gather Information checks he attempts while in pursuit of a criminal. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This led to another trait of devils, their extreme vindictiveness combined with a lack of ability to accept their. There was an Escape Artist skill in 3. #1. Containment manacles: 6R 250¥ Core Contents. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. In addition to being used to craft adamantine armor, the metal is also used for weapons. Dimensional Shackles. They have been used on witches and wizards. Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs. Manacles. )Caltrops (bag of 20) As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. 1 These items weigh one-quarter this amount when made for Small characters. It might come up in a campaign I'm going to run so I thought I'd get some feedback about how I was planning on handling it (it might be a bit too in-depth and rule-heavy, but sometimes it's better to have the rules and don't need them than the. Ah, the paladin. If the target is fighting another PC, the rogue could sneak up and do it. These metal restraints can bind a Small or Medium creature. A problem I am running into though, is that my DM is saying that I cannot use a silvered weapon (using the. Prerequisites: Craft Wondrous Item , Antimagic Field . Glowlash Manacles. Manacles of Silent Penance Wondrous item, legendary (requires attunement) These seemingly delicate shackles are connected with fine silvery chains whose fragile. Dimensional Shackles. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. Without the key, a creature proficient with thieves' tools can pick the. A chain has 10 hit points. 1 Answer. Adamantine Weapons Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. Tags: Social. a set of manacles plus a 50-lb rock (the mechanical implementation of a ball-and-chain), and a 10x10' pit full of water will do. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from casting spells of first, second and third level. Revel's End was a prison built on a cliff-side overlooking the Sea of Moving Ice in the Frozenfar region of the North. Essentially the main purpose of dimensional shackles is to restrain not just any regular person, but specifically a caster or other creature that is able to teleport. Utility. Breaking or escaping manacles is a relatively quick process for an. Manacles of Stasis are shackles that allow a spellcaster to cast a variant of on the wearer. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. A net has no effect on creatures that are formless, or creatures that are Huge or larger. Then, choose the Criminal or the Outlander background. Lantern - Bullseye. Breaking them requires a successful DC 20 Strength check. In particular then: Escaping the manacles requires a successful DC 20 Dexterity check. 8 th-level conjuration. I feel that this spell, as well as knock should have a mechanic similar to counterspell to where it can be cast at higher levels. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. A party of four adventurers can defeat an enemy of CR equal to their level without suffering any significant trouble. Pouch (B tier) – Small item storage. Kind of situational so not a high priority. You determine the specifics of. But then i got to know about The Rules of Spellcasting article and it got me really confused. He knows his one chance is to fake left and try to slap his manacles on the brute the second after he swings his sword at him. Manacles have 15 hit points. Choose a point on the ground you can see within range. Note, Perkins' response is to the OP's second question, not the first one. Available For: Druid Sorcerer Wizard. Type: Adventuring Gear Cost: 1 cp Weight: 1 lb. Shifters have always been canon descended from lycans until they were added to 5e. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a. , one target. All teleportation. Action Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. 5e rules are based on "Common Language". Contents. To break free requires a Strength check (DC 20 or DC 25 for masterwork manacles). In The Lost Mine of Phandelver, the Spider Staff is a “black, adamantine staff” that “can be wielded as a quarterstaff. Backpack. Very cool, however could be thwarted quite easily by a silent spell. Adamantine Armor is a magic item from the DMG. shove a creature while holding this shield, that creature takes 2d6 force damage. Range: 20/60. 10 times an undefined amount still works. Without the key, a creature proficient. S. Weight. Effecting a spell caster with either is incredibly debilitating. In our game, the rogue was in ‘honourable combat’ with a warrior. In my game, you can use an action to put manacles on someone who is incapacitated. Withering Touch. « search Items list. and other countries. dnd-5e; magic-items; polymorph; teleportation; Share. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Most manacles have locks; add the cost of the lock you want to. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. The race page for them now says it's rumored they are, and flavor text on that page describes a character drawing on the power of his lycan ancestors. Have at least one or two. Fingers aren't an object, they're part of a person. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. The reason that manacles only restrain and don't completely shut down casting and weapons is because it isn't fun to be unable to act. - Cast it on manacles. However, like thieves' tools, they may not be easy to find. At the start of you next turn, and when the spell ends if you are on the. Manacles: These metal restraints can bind a Small or Medium creature. Hellish Flames. Each set of manacles comes with one key. Action Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. Hit: 17 (4d6 + 3) necrotic damage. Larger manacles existed but cost. PCs are exceptional, there's usually not many NPCs running around that have five class levels and are able to cast level 3 spells for a bunch of strangers, let alone higher level spells. Escaping the manacles requires a successful DC 20 Dexterity check. As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. . If you are chained to a wall instead of just tied or manacled, this creates an entirely different situation. Mess Kit. Dungeon Scrawl x Roll20Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. As we said before, there really aren’t any actual items with stats within 5e. Manacles are metal restraints that can bind a Small or Medium creature in D&D 5e. The prison was situated on the far northern coast of Icewind Dale, due north of Lonelywood. One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. You turn a river of lava into ice. While the Changeling's shapeshifting ability does provide the player with quite a variety of creatures (both pc and npc) to choose from, the rules do limit it to medium human-like (as humanoid is a type) creatures lacking tails (and arguably horns). 5E, which doesn't really have a similar skill in 5E. Manacles, Standard and Masterwork: Manacles can bind a Medium creature. I have several questions regarding how Dimensional Shackles work in an antimagic field (below are the relevant parts of their descriptions):. 5e intentionally makes it difficult to subject creatures to completely neutralizing CC options that last indefinitely. If i cast this spell on manacles and manacle then attach the manacles to a creature, the creature cannot use its action on it's turn to both make a STR check to move the manacles AND a STR check to attempt to break the manacles?. the yuan-ti need to get a prisoner out of the pit, they disconnect a hook from the lid and use it to hoist the prisoner out by the manacles. Magic Resistance. An In-Depth Look at Dealing With Conditions in 5e. Each set of manacles comes with one key. Some of the rules are straightforward, but oftentimes, a couple straightforward things stacked on top of each other can confuse even the savviest. So I was trying to find some good information about manacles and bindings in 5E and there seems to be a lot of opinions. 3rd Party Publisher Magic Rings. The idea behind being vulnerable to silvered weapons is obviously the trope that werewolves can be hurt with silver and cannot stand silver. 3. This is through their Rune mechanic, and their Giant’s Might mechanic. Type: Martial Ranged Weapon Cost: 1 gp Weight: 3 lbs. A great many of them multiply as a result of intermarriage and the strength of demonic blood now coursing through the bloodlines of mortal communities. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains. When a wall doesn’t offer handholds and footholds, you can make your own. Apr 6, 2017. #3. So about 2 minutes. ago. thingiverse. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Little Jimmy knows he is outclassed by Andre Gnollkin. One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. Axe beaks were aggressive hunters and usually hunted during daytime. Chain (10 feet) Type: Adventuring Gear Cost: 5 gp Weight: 10 lbs. Self-reliant and cynical, the infernals are often shapers, doers, and makers; they are ambitious and defiant, channeling the. Handcuffing someone with hands behind, or handcuffing them to something is more restrictive, but still leaves them free to do many things. As per the above posts, this spell indirectly protects against a creature being petrified by the spell flesh to stone, and some other effects. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Lets say you are wearing manacles. New comments cannot be posted. Exploration. The first part of the process required the hilt and the blade to. Properties: Improvised Weapons. Each set of. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. net. He casts Banishment on James, who fails his save and disappears from the table. However, they hated being the target of misery themselves. A simple and portable canvas shelter, a tent sleeps two. Then have a chain/rope around the waist tied to a ring on a wall. Weal and woe, for both good and bad results. Restrained. Mar 29, 2016. The ice melts in an hour. When a creature casts the knock spell on the chained angel’s chains, the chains release a blast of unholy flame. Each carefully forged link of these masterwork manacles (with a good lock) contains a parable or other quotes excerpted from sacred texts. The PCs could easily acquire these compnonents themselves and provide them to the spellcaster for the casting. There may be extra work for the spellcaster to procure them, which they charge margin on, but. Attack/Save. Devils were a lawful evil race of fiends who hailed from the Nine Hells of Baator. Recently I've tried building paladin character for the new campaign and i was seriously thinking about War Caster feat to be able to cast all spells with weapon and shield equiped. Plasteel. The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20. Collections My Characters My Campaigns My Encounters My DiceA net has no effect on creatures that are formless, or creatures that are Huge or larger. This area is divorced from the magical energy that suffuses the multiverse. Thorn manacles are a form of manacles used to prevent the cuffed person from using magic. Chalk (1 piece) Type: Adventuring Gear Cost: 1 cp Weight: --. Chain (10 feet) Type: Adventuring Gear Cost: 5 gp Weight: 10 lbs. Infernal Machine Rebuild is a D&D 5e adventure made for extra life. On a hit, the target is covered in oil. The shackles only work when both are. Breaking them requires a successful DC 20 Strength check. Lockpicking. In the 4E PHB, the rules recommended using Acrobatics for escaping from ropes, manacles, etc, but I called BS. e. There is no such thing as being "proficient in Strength"; there is proficiency with. For example, these concern me:Torch. null-cipher • DM • 9 yr. This rule is a DM rule, not a player one. Consumable. The shackles adjust to fit a creature of Small to Large size. These ships often transport small amounts of cargo or passengers. Type: Adventuring Gear Cost: 5 cp Weight: 1/4 lb. Whilst in the demiplane, James can't take actions, but he uses his movement to stand up from prone. Adventuring Gear. To the north, a faintly glowing stone disk covers the floor. With the use of this spell, the caster can rapidly alter the growth of any non-magical plant in a 60ft sphere around them. Social Share. While this doesnt say anything about clothing and equipment, that is typically assumed, as is logical (who would use this spell otherwise?). Restrained A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pair of manacles forged in the nine hells and quenched in demon blood) Duration: 1 minute Classes: Warlock, wizard. The item description tells us only what benefits we gain, so the only changes the item makes are those benefits listed. Adventuring Gear. Damage/Effect. In this situation, a character couldn’t use the Acrobatics skill to break the manacles open, just like they couldn’t use the Athletics skill. Appearing to be blue steel manacles with broken chains, these items are designed to enhance your unarmed strikes. The warlock as an arcane spellcaster is a great example, of someone who has a relationship. The priest has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy. This is left rather ambiguous and I was wondering if there were any rules that I may have missed or not. In comparison, breaking out of locked manacles requires a successful DC 20 strength or dexterity check. Likewise, it should make it be nearly impossible to break the manacles in a single attack from a competent foe. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Category: Items. Ring, rare. 8) only when they are equipped for combat. Would this be different if the caster is in manacles? a completely mundane item, arguably more constraining that the effects of a web spell: are manacles sufficient to prevent somatic components?. To really stop a somatic caster you would have to break his fingers, put them in a Chinese finger trap, or tie them in a prayer bind. The Rune Knight is a resource-based archetype for the Fighter D&D class with a focus on having huge bursts of potent damage. CryptoAt 3rd level, the Thief archetype for rogues grants a feature called Fast Hands that allows: [. Ability checks are not saving throws, and proficiency with an ability's saving throws is independent of any bonuses to ability checks. Until the spell ends, the sphere moves with you, centered on you. If your party is fond of hostages, manacles are the way to go. D&D 5E - 20th level Wizard. Shoor noted the lost keys later in the day and returned for them. 1 Answer. A creature proficient with Thieves' Tools can pick the manacles' lock with a successful DC 15 Dexterity check. Since 5e "spell description" text is part of its effects, we can't cite each spell's effects, without linking to paywalls. The level 6 elk aspect allowed their bands to move with a speed beyond that of the old kingdom making their attacks appear to take place through the entire kingdom. Banishment (. Not that what I've seen in 5e is that most effects such as paralytic poisons offer the paralyzed user to attempt a save on each of his turn (at the end of the turn to be precise). Thieves’ tools can be gained by swapping out proficiency with armor, a martial weapon, or a different tool. More Options. So although there is a real possibility that polymorph could get these manacles off of a spellcaster, it's worth noting that deciding this would happen. Show All;. Crowbar. A piton is a steel spike with an eye through which you can loop a rope. The maximum hit point value is the same value as the current hit points that you determined, when the NPC appeared (In our example, this would be whatever I get out of the 5d8+5, so for example 26). It doesn’t say we can’t hit other creatures with our sword, so we are still able to do so. Activating the focus increases its Disable Device, Escape Artist, and break DCs by 5; its hardness increases by 2 and its hit points by 4. So, if you jailers are aware of this possibility, but don't have the ability to set up magic defenses, they should put manacles and leg irons and a chain from one to the other, and a ball and chain to the leg irons, to prevent all but slow, shuffling movement. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Breaking them requires a successful DC 20 Strength check. The problem here is that your DM allowed a creature with -1 strength modification to pass a DC 20 Strength check to break the manacles. Basic Rules. If the binder has nothing of the sort to work with, he'll probably bind the hands behind the prisoner as Arkhios mentions. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. The main difference between the two is their respective routes on the curse's removal. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant. Trent is a human man with grey-blue eyes. $egingroup$ While this is the formula used, it doesn't make sense to me that the material components are always doubled in price. Many take comfort in the rules-for-everything and mathematical, balanced elegance of Pf2e, but for my GM style it's manacles. 141). Some more backgrounds such as Acolytes, sages, and guild artisans do speak to those cloistered away in the temples, libraries and also the workshops. Until the spell ends, the sphere moves with you, centered on you. Available For: Druid Sorcerer Wizard. The enhancement bonus is added to the hardness and hit point values of a set of. 4. This means that you couldn't circle around them to get into flanking position. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. Manacles have hardness 10 and 10 hit points . Say you heal your buddy for 8 hit points with Cure Wounds in combat. Class FeaturesPower Word Kill has a range of only 60 feet. Breaking them requires a. Category: Items. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. They were always prone to attack. Thumbnails. Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Chains of Hellfire. Hempen rope. Oil (flask) Oil usually comes in a clay flask that holds 1 pint. They're simple manacles that are treated with silver and lead with rings that go over the wearer's fingers to keep them from moving. Without. 5e SRD >Gamemastering >Magic Items > Magic Rings. The slight of hands thing is cool but I’d require the target to be distracted: So, in a fight, the target couldn’t be actively engaging the rogue. It’s a catchall that covers every form of wrestling, head-locking, or general bullying you can think of. The way it is worded I would let it happen and you be free from the manacles. Mess Kit. Mace. Cost to Create: 66,000 gp, 5,280 XP, 132. Many heroes count on items like these to survive and prosper. The GM could decide to encourage and reward this. Breaking them requires a successful DC 20 Strength check. Unofficially, I would rule that a player can use their free object interaction to equip/prepare the manacles, then an action to lock them onto a restrained or incapacitated humanoid, or perhaps onto a grappled humanoid during a subsequent turn. (Without the backflip. They had strong necks and powerful legs, which they used to sprint at high speeds. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when. Masterwork manacles can be wielded as if they were a masterwork light flail. Escaping from a grapple or pin is a standard action. Ranged Weapon Attack: +6 to hit, range 120/480 ft. The DM chooses from the following possible omens: Weal, for good results. Iron manacles dangle from hooks on the south wall. The target can use its action to make a Strength check against your spell save DC. A successful DC 14 Constitution save halves damage and eliminates the poisoned condition. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pair of manacles forged in the nine hells and quenched in demon blood) Duration: 1 minute Classes: Warlock, wizard. Either way, struggles. "A space you can see" is obviously. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. 5 sp. Manacles are metal restraints that can bind a Small or Medium creature in D&D 5e. (lawful) 2. If a. This material is published under the OGL 1. Escaping a Grapple. In Dungeons & Dragons, many sentient beings or devices could learn spells &/or rituals. Choose an object that you can see within range. In contrast, using a nonmagical item, such as a healer’s kit, is in the domain of Use an Object. Tent. Many heroes count on items like these to survive and prosper. The PCs could easily acquire these compnonents themselves and provide them to the spellcaster for the casting. Utility. Chains bolted to a wall vs manacles or rope. I think such things go beyond the general Restrained condition, though. Each failure causes damage and the target is rooted. As a DM. Weight. To gain proficiency through training, you must have a willing teacher and spend 250 days, 8 hours a day (2000 hours in total) to train under them, and the. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. Each set of manacles comes with one key. Alchemy Jug • Amulet of the Shield • Bead of Force • Belt of Dwarvenkind • Blazing Bowstring • Blinkback Belt • Boots of Elvenkind • Boots of Feral Leaping • Boots of Haste • Boots of Spider Climbing • Bracers of Archery • Bracers of Defense • Cape of the Mountebank • Carpet of Flying • Chain of. Dimensional Shackles 5e. If you meet a speaker of an exotic language. The Website The website is designed to make this information present in the books more accessible for both players and GMs. They were the preferred mount of the Nothyde Bugbear Totem Spirit Barbarians. Compendium - Sources->Player's Handbook. PHB, manacles have an AC of 19 as an iron item (DMG ibid) Breaking them requires a successful DC 20 Strength check. . Adamantine ammunition can only reduce a target’s AC by 1 point per successful hit in exchange for dealing half damage to the target. If a. Divine magic tends to be nurturing, protecting only as destructive as it means to be to fulfill some divine aim. Manacles prevents using you hand freely—for instance, with the manacles behind your back, you can't use your hand to scratch you nose,. A commodity used for bathing. There are two different sets of glowlash manacles, with both sets granting different abilities that can be used three times before you must complete a long. Escaping the manacles requires a successful DC 20 Dexterity check. This area is divorced from the magical energy that suffuses the multiverse. ----- Manacles of Detention (Major)____Item 12 Cost 1,800 gp. PCs are exceptional, there's usually not many NPCs running around that have five class levels and are able to cast level 3 spells for a bunch of strangers, let alone higher level spells. The bottom of the river is the road, you've just added a river on top. Found on Magic Item Table G. Duty. Axe beaks were tall and aggressive flightless birds. If you make a melee attack with a burning torch and hit, it deals 1 fire. Paralyzed, Petrified, Stunned and Unconscious all apply the Incapacitated condition as well. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional. Glowlash Manacles.